Town: Wæm Zinrǐ Wăb

Wæm Zinrǐ Wăb

Wæm Zinrǐ Wăb
Example Constructi architecture.
StateFederation of Alveria
ProvenceWækwìilbu District
Sub ProvenceRirasakho Parish
RegionAshthorn Forest
Founded1370
Community LeaderAdministrator Helena Shêpînh
Area6 km2 (2 mi2)
Average Yearly Temp27°C (80°F)
Average Elevation11396 m (-5561 ft)
Average Yearly Precipitation168 cm/y (66 in/y)
Population1479
Population Density246 people per km2 (739 people per mi2)
Town AuraAbjuration
Naming
Native nameWæm Zinrǐ Wăb
Pronunciation/ˈzinrɪ/ /wə̝b/
Direct Translation[handsome] [beverage]
Translation[Not Yet Translated]

Wæm Zinrǐ Wăb (/ˈzinrɪ/ /wə̝b/ [handsome] [beverage]) is a subtropical Town located in Rirasakho Parish, Wækwìilbu District, within the Federation of Alveria.

The name Wæm Zinrǐ Wăb is derived from the Constructi language, as Wæm Zinrǐ Wăb was founded by Sq-73g 'H.E.L.P.eR.' Trtêg̈ga Shêbêv, who was culturaly Constructi.

Climate

Wæm Zinrǐ Wăb has a yearly average temperature of 27°C (80°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a pleasant 22°C (71°F). Wæm Zinrǐ Wăb receives an average of 168 cm/y (66 in/y) of precipitation, most of which comes in the form of rain during the fall. Wæm Zinrǐ Wăb covers an area of nearly 6 km2 (2 mi2), and an average elevation of 11396 m (-5561 ft) above sea level.

Overview

Wæm Zinrǐ Wăb was founded durring the late 15th century in summer of the year 1370, by Sq-73g 'H.E.L.P.eR.' Trtêg̈ga Shêbêv. The establishment of Wæm Zinrǐ Wăb suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Wæm Zinrǐ Wăb was built using the conventions of Constructi durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Wæm Zinrǐ Wăb is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Wæm Zinrǐ Wăb is buildings are arranged arround a network of spacious cobblestone streets which form a grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The town sits comfortably behind a palisade wall complete with a timber gatehouse and battlments. The town's timber-based walls are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the town's defences.

Even the most brief look arround Wæm Zinrǐ Wăb has a good chance of putting a church or shrine into the center of your view. The town is most certainly a god fearing community. It’s also definitely a god loving community. THe streetcornors are occupied by preachers, with the occasional intersection playing host to an actually friendly debate relating to the merits of various gods. Even the less popular as well as the less politically loved gods seem to have a space in Wæm Zinrǐ Wăb, there’s even shrines to gods known to the region only through hearsay.

Civic Infrastructure

Wæm Zinrǐ Wăb has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Wæm Zinrǐ Wăb. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Wæm Zinrǐ Wăb's parks.

Wæm Zinrǐ Wăb has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Wæm Zinrǐ Wăb.

Wæm Zinrǐ Wăb has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Wæm Zinrǐ Wăb has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Wæm Zinrǐ Wăb has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Wæm Zinrǐ Wăb has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Wæm Zinrǐ Wăb's public wards, blessings, and other arcane systems.

Wæm Zinrǐ Wăb possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Wæm Zinrǐ Wăb's grid is powered by a boiler and turbine based power plant.

Wæm Zinrǐ Wăb has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Wæm Zinrǐ Wăb's natural decorations nor waterways.

Wæm Zinrǐ Wăb has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Wæm Zinrǐ Wăb has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Wæm Zinrǐ Wăb's chapel was built using a different architectural style from the rest of the town. The style used is known for its fluid and florid elaborate style, comprising ornate, asymmetric designs and pastel shades. It is often considered to be a playful, light style, which made exuberant use of curves and emphasized subtle asymmetry in the general shape of its structures. Walls, ceilings and moldings are decorated with numerous interlacing of curves and counter-curves based on the shapes of ‘C’ and ‘S’, along with shell forms and other naturalistic shapes.

In Wæm Zinrǐ Wăb there is a constant smell of overcooked presumably ethnic food.

The Bonewrought Willow near Wæm Zinrǐ Wăb are known to be almost tame, such that they can be put to domestic use.

Wæm Zinrǐ Wăb's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves creating small tokens to channel Illusion energies of tier 1 via divine sermons.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 4
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5945 m2
    • Cattle and Similar Creatures: 369
    • Poultry: 4437
    • Swine: 295
    • Sheep: 14
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 147

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 11
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 9
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 2
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 9
  • Barbers: 7
  • Coachmen: 2
  • Cooks: 6
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 6
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 6
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 9
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 6
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 7
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

466 of Wæm Zinrǐ Wăb's population work within a Foundational Occupation.

910 of Wæm Zinrǐ Wăb's population do not work in a formal occupation, but do contribute to the local economy. 103 (7%) are noncontributers.

Points of Interest

Wæm Zinrǐ Wăb is remarkably well-fortified for a site of its size and role. Tall, stout walls, strong points inside the community, concentric defenses, a strategic terrain location, or a large body of standing troops might be present. Some threat is thought to exist that makes maintaining this fortification worthwhile, though it may come at a dear cost to the locals. The community’s suzerain may be uncomfortable with these defenses, as they could just as easily be used to defy the ruler.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami blessed the town with good fortune for a year and a day. One of Wæm Zinrǐ Wăb's local festivals commemorates this miracle.

History